Tuesday, June 19, 2012

Getting Serious Games into the K-16 Classroom (Victoria Van Voorhis)

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We had a good read. For the benefit of yourself. Be sure to read to the end. I want you to get good knowledge from Florida Spine Institute . Google Tech Talk November 3, 2010 Presented by Victoria Van Voorhis. ABSTRACT Victoria Van Voorhis of Rochester, NY based Second Avenue Software will discuss the challenges in taking serious games and interactive media from the margins to the mainstream across the K-16 spectrum. Her essential question is why, given the efficacy data that we have about serious games, aren't they being integrated into the educational experience of today's students? Drawing on her years as a classroom educator, a leader in creating new media for integration into school curricula, and a business strategist she will offer a unique and multi-faceted perspective. Van Voorhis believes that solving the challenges of design and implementation of serious games are essential to scaling the potential learning outcomes. More importantly, she observes that serious games have not been developed with business models informed by effective publishing and financial sustainability strategies. Van Voorhis will provide suggestions for addressing these issues while focusing on the proven learning outcomes games offer K-16 educators and students. About the speaker: Victoria Van Voorhis has worked in the education and technology industry for more than 15 years. She is the founder and CEO of Second Avenue Software, Inc., a woman-owned business that specializes in the development of award winning interactive media and serious games for education and training. Her goal for Second Avenue Software is to creatively ...
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